This is part of a text adventure series to celebrate the spookiest of months, October (and beyond!). Full information about what’s happening can be found here. It is free to read, but in order to vote on what happens next, you will need to be a Patron. To become a Patron, you can find my Patreon page here.
Map of the known area [click here]
- A small flashlight with dead batteries
- Nick’s car-related paperwork
- A generic fast food straw
- A napkin containing some mushed-up sausage rolls
- A lighter [1 use left]
- Half a packet of mints
- A pen
For some reason, it’s as though your mind is firmly split in three different ways. How very peculiar. This crash is clearly doing a number on your decision-making abilities. In the end you walk out of the dining room and find yourself in the corridor again. It doesn’t resolve the situation completely, but at least one of the potential paths in your head has been satisfied.
You leave the dining room door open in the hopes of shedding just a little bit more light into the darkness. Otherwise the corridor is exactly as you left it, except for the hands on the grandfather clock which have advanced by fifteen minutes or so.
There are plenty of doors to choose from. Including the one you came out through, there are seven, plus a set of stairs to the west that lead up to the next floor.
There are four doors on the northern wall of the corridor: The gamesroom, the dining room, the Kitchen, and a door you cannot open.
There are three doors on the southern wall of the corridor: The locked library, the reception room, and the lounge.
Where would you like to go next?
- The gamesroom?
- The dining room?
- The kitchen?
- The lounge?
- The reception room?
Vote for what happens next on my Patron page before 11.30pm GMT tomorrow. The next update will be 8pm GMT on the 29th of October.