This is part of a text adventure series to celebrate the spookiest of months, October (and beyond!). Full information about what’s happening can be found here. It is free to read, but in order to vote on what happens next, you will need to be a Patron. To become a Patron, you can find my Patreon page here.
Map of the known area
- A small flashlight with dead batteries
- Nick’s car-related paperwork
- A generic fast food straw
- A napkin containing some mushed-up sausage rolls
- Half a packet of mints
- A pen
- A fieldbook about common countryside plants
You push aside the heavy drapes covering the glass-paned door and find yourself out in an enclosed veranda. The air here is fresh and shockingly cold; the night has dropped a few degrees in temperature. You elapse into a coughing fit as your lungs spasm in surprise. You must have gotten used to the house’s stifling warmth as you explored.
It takes a short while for you to regain control of yourself. Wiping tears of exertion from your face, you pull yourself up and look around.
Despite being as much ‘outside’ as you have been since stepping through the front door, it feels strangely claustrophobic. A rail reaches your waist, above which to the overhanging roof is a trellis. It forms a strange, pathwork corridor. The sparse efforts of ivy are twisted through the lattice. The leaves partly obscure your view; some of the vines dangle down from between the exposed tiles of the slanted roof. You bat them aside as you move. Something about their touch is unpleasant.
There isn’t much of interest to see beyond the trellis. You’re met with the back side of the wall you’d first seen on your approach to the house and, far off along its length, shadows indicate the other side of the garden door you’d briefly considered trying before going into the reception room.
There are yet more of the well-ordered planting plots you saw from the dining room window. There are fewer of them, though. They quickly give way to a wild, extensive lawn that is bordered by a dark forest. The wall disappears off into it.
There is a door at the end of the veranda on the eastern wall. It takes you back into the house. If your mental map of the place is correct, it leads into the gamesroom. You give it a try and find that it will open.
Where would you like to go next?
- Back into the library
- Into the gamesroom
Vote for what happens next on my Patron page before 11.30pm GMT tomorrow. The next update will be 8pm GMT on the 12th of November.