Harvest Moon, pt 22

This is part of a text adventure series to celebrate the spookiest of months, October (and beyond!). Full information about what’s happening can be found here. It is free to read, but in order to vote on what happens next, you will need to be a Patron.  To become a Patron, you can find my Patreon page here.

Map of the known area

Your inventory:

  • A small flashlight with dead batteries
  • Nick’s car-related paperwork
  • A generic fast food straw
  • A napkin containing some mushed-up sausage rolls
  • Half a packet of mints
  • A pen
  • A fieldbook about common countryside plants

You are quick to walk to the gamesroom door at the northern end of the veranda. You open and pull it closed behind you with a grateful tug. You are once more back into the unnatural warmth of the house. An enthusiastic fire greets you from a fireplace opposite the door. 

Blinking to rebalance your eyes (they feel immediately dry in the heat), you can start to appreciate your new surroundings. The room is a dark shade of blood red; several floor lamps around the space light up pools of interest. They throw some dramatic shadows in the process, drawing your attention upwards. 

Across the walls are many stuffed and mounted heads of animals. There are some magnificent albeit time-bleached stags, foxes, badgers, and large fish; these are displayed alongside smaller and pathetic examples of native ‘lesser’ prey. You didn’t know it was even possible to mount the heads of rodents, and you find yourself questioning why anyone would feel the need to. There are also some more exotic looking creatures in the mix – leopards, hyena, and some variety of antelope among others. You wonder if the placement of the lamps was done deliberately to make them look as sinister as possible. A myriad of glass eyes follow you as you drift from one place to the next.

Dotted around are glass-cased examples of further taxidermy. Idling around the room you see a pheasant, a couple of otters, and some owls. You almost trip over a lion skin rug as you take in the macabre display. For a house that advertises its love of nature and across every available bookshelf, this room sure does seem at odds. 

In the centre of the floor is a billiard table. The balls are arranged, waiting for someone to start a game. You’d be tempted if you weren’t alone and knew the first thing about how to play. And also meant to be looking for Nick.

Also in the room is a tall polished wood cabinet, and a stand displaying a Victrola with some records stacked up below.

Other than the one leading to the veranda, there are two other doors leaving this room. The one at the side of the fireplace leads to the dining room, the other will take you back to the ground floor corridor. 

What would you like to do next?

  1. Investigate the Victrola
  2. Investigate the cabinet
  3. Go onto the veranda
  4. Go into the dining room
  5. Go into the corridor

Vote for what happens next on my Patron page before 11.30pm GMT tomorrow. The next update will be 8pm GMT on the 14th of November.

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