Harvest Moon, pt 24

This is part of a text adventure series to celebrate the spookiest of months, October (and beyond!). Full information about what’s happening can be found here. It is free to read, but in order to vote on what happens next, you will need to be a Patron.  To become a Patron, you can find my Patreon page here.

Map of the known area

Your inventory:

  • A small flashlight with dead batteries
  • Nick’s car-related paperwork
  • A generic fast food straw
  • A napkin containing some mushed-up sausage rolls
  • Half a packet of mints
  • A pen
  • A fieldbook about common countryside plants

As the record crackles to its close, you wander to the cabinet. It’s a sturdy piece of furniture made of polished wood with two full-length doors in the front. You pull them open and are greeted with three widely-spaced shelves displaying bottles and half-filled decanters, crystal-cut glasses, and cocktail making equipment. The glass clinks cheerfully at you as you push the doors aside. 

The back of the cupboard has a mirror and you give yourself a start when you catch sight of your reflection staring haggardly back at you from behind the bottles. You’re a mess and the sanguine lighting in the room doesn’t help one bit. You reach up and touch the now crusted smear of blood down one cheek that has apparently come from a nasty headwound. Your skin is pale and bags hang under your eyes. You’re abruptly reminded of your reason for being in the house in the first place. No wonder the only inhabitant you’ve met was acting so strangely.

You wonder how Nick’s faring.

There are three small drawers set beneath the drinks shelves. You kneel and pull them open. In the first is cocktail making apparatus – cocktail sticks, umbrellas and the like. The second contains miscellanea. The third drawer holds some fabric napkins. 

You search the contents of the middlemost drawer and are delighted to find some batteries that fit your little flashlight. You slot them in place and test the button: It now works. The beam is dimmer than you might like (goodness knows how long those batteries have been in there for), but it does the job. Not able to think of a good use for them, you dump the dead batteries into the drawer and stand up to consider your next move.

What would you like to do next?

  1. Make yourself a drink
  2. Go onto the veranda
  3. Go into the dining room
  4. Go into the corridor

Vote for what happens next on my Patron page before 11.30pm GMT tomorrow. The next update will be 8pm GMT on the 18th of November.

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